/Games/Kirby's Adventure

Genre: Plaformer
Developer: HAL Labs
Publisher: Nintendo
Release Date: May 23rd 1993

I have never beaten a Kirby game before this. No matter what the game, it always loses my attention one way or the other. Maybe it's too long or I rage quit, either way it ends the same. Kirby Adventure released in 1993 does not do anything different than those games that I've abandoned. Arguiably it has less than those games to keep my attention. But somehow I finished it.

I honestly feel a bit accomplished after beating it. Me, a dude that considers himself a hardcore gamer is happy about beating a baby game on a console from 1981. Maybe that's the power of Kirby.

As I mentioned before, this game doesn't do much different than future games. It's funny to think that Kirby hasn't changed much since the second game all these decades later deepdown. I can't really say if that's a good thing or not since y'know I haven't beat anything beyond this. But I can say that for this game the formula works.

I was a bit surprised to find out how late into the NES life cycle that this released into. I always kinda assumed it was a late game from around 1989 not 1993. May not seem THAT crazy but a first party title two years into the SNES is shocking.

It really shows that it was a late title while playing. The sprite art is the best on the system along with the soundtrack. It seems to be pushing the NES very far, maybe even to it's limit. Theres a good amount of slow down that happens when too many sprites get on screen. Greatfully the music isn't affected like others that experience slowdown, but it can allow enemies to sometimes gang up on you.

The games target audience is children so I'm not going to piss on the low dificulty. I do think that people slightly exagerate how easy these games are though. I don't think the game is brain dead easy as most people call it and think that like many old games has it's own bullshit.

Most of the difficulty for me comes from enemies ganging up on you. It doesn't help that slowdown soon follows. Other than that it's easy, most of my deaths come from me not being patient and trying to rush. It's dumb for me to do that honestly since it's a game thats probably better experienced leisurely.

The game is the first to introduce Kirby's ability to suck up enemies and steal their power. I think this does add some variation to gameplay, but I do find myself leaning more towards certain abilities. My favorites are the ones that let you go fast or just look really stupid. Such as the wheel ability or throw. I can see this adding some kind of replayability in finding all of the abilities. I popped into the wiki while writing this and I can say that I missed one or two.

Another thing I found out while looking through the wiki is the amount of secrets that the game has. Most of them lead you to abilites, switches, or healing items. I got a couple of the healing and ability secerets casually but I only got two of the switches. The switches are the secrets that actually matter as they unlock rooms in the level select areas.

Most of the rooms unlocked are mini-game rooms but theres another kind that lets you quickly access enemies that give you abilities. You do naturally unlock some rooms by just progressing. Most of the mini-games are crazy easy but one that kicked my ass was the quick draw. Some of those last duals are really hard to react to that I'm convinced it might be impossible on some.

The story is pretty basic revolving around Kirby trying to find out why residents of Dream Land stopped dreaming. It turns out this fucking loser, King Dedede destroy the magic wand thing in the Dream fountain and scattered the pieces around the various areas of Dreeam Land, guarded by his goons.

The stages themselves have solid themes. There are 6 of them in the game with a boss fight per world. The graphics are good as the rest of the game. Similar can be said with the bosses matching the game's difficulty. They are extremley easy to cheese by going into one of the abillity rooms, getting sword, and then stun locking them. The designs are pretty good though.

That King Dedede guy that I mentioned turned out to not be a loser and actually pretty based in protecting Dream Land from the true danger, Nightmare. Those magic wand pieces where the only things keeping him at bay and we just put them back together. After that fuck up we fuck him and kick his corspe, with Nightmares defeat everything is back to normal and my playthrough is finished.

It took me around 6 hours of gameplay to beat the game. According to my autistic friend, that's a bit slow. But that guy has beaten most of the games in the series so I'd take it with a grain of salt. I think Kiby's Adventure is worth playing and is a good starting point if you're looking to get into kirby says the dude who's only played this.

Gameplay: 6/10
Music: 7/10
Style: 8/10
Story: 5/10
Overall: 6.5/10
Look at him go, too cool
Really cool area, maybe best